Technology

AMD hints at ray tracing technology for Radeon RX 5000

AMD at long last uncovered its first Navi-based “RDNA” video cards at the beginning of today, the Radeon RX 5000-series. Be that as it may, inquisitively, it’s as yet holding a lot of subtleties hush-hush. Specifically, the organization hasn’t said anything complete on ongoing ray tracing, the innovation that NVIDIA relied upon with its RTX GPUs. It takes into consideration increasingly reasonable lighting, reflections and shadows – you can consider it the following major visual overhaul after HDR.

Back at CES, AMD CEO Lisa Su referenced that they were taking a shot at ray tracing from a hardware and programming end. Be that as it may, in view of talks with CEO Lisa Su and the organization’s graphics lead, it sounds like AMD still has a few astonishments available.

“We view ray tracing as a very important element across the portfolio, so we’ll have it in a number of other places,” Su said during a media roundtable after her keynote, when asked her if we’ll see ray tracing in these new video cards. She added that AMD will work to support the ecosystem around the technology, and we’ll hear more about what specifically the Radeon RX 5000-series will include during the company’s E3 live stream on June 10th.

“There’s no doubt ray tracing is the future of graphics and gaming, but the support mechanism, the ecosystem readiness, are all very important things,” AMD’s head of Radeon gaming, Scott Herkelman, said in a later discussion. “The game adoption is all important … We agree it’s very early, but it’s still a very important technology.” He also reiterated that we can expect to hear more at E3.

Essentially, it appears as though AMD categorized themselves a bit at Computex, giving us only a sample of its new GPUs while keeping down on a portion of the exciting particulars until E3. Given their attention on the gaming ecosystem, however, the move most likely bodes well.

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