Square Enix has affirmed that work is in progress on the second part of its Final Fantasy VII Remake, and furthermore revealed new screenshots and point by point what we can anticipate from the first section. It appears as though “remake” is somewhat of a misnomer, as it would seem that a profoundly extended variant of the first. “Though [the new characters] aren’t main characters, their numbers ended up growing considerably in the process of creating a rich depiction of Midgar,” said director Tetsuya Nomura.
The first part will occur to a great extent in the cyberpunk city of Midgar we as a whole know and love, yet there will be some new adversaries there. “When you think of Midgar’s final boss, you probably think of the M.O.T.O.R., but in this game, new bosses will appear and add to the excitement of the story even more,” Nomura said. The new conditions are clearly a lot more vivid than the firsts, however maybe deficient with regards to their appeal, as should be obvious in a tweet from Eurogamer’s Aoife Wilson.
The weapons framework has been intensely reexamined, with every weapon having remarkable capacities that develop further developed as they’re utilized. “When an ability’s proficiency level reaches the maximum, that ability is then learned by the wielder and can be used when wielding any weapon,” Square Enix said.
Other tools let you change a character’s fighting style, summon allies, assess enemies and, well, play darts in Seventh Heaven. All told, the first chapter of the remake looks like a good balance between modern and classic. “We’ve left in the elements that will have you going ‘Ah, that’s what it was like!’, and yet you’ll still be able to enjoy the world of Final Fantasy VII in its new and fresh style,” said lighting director Iichiro Yamaguchi. It’s set to arrive on PS4 on March 3rd, 2020, with no date yet for the next chapter.
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