NVIDIA brings ray-tracing tech to GeForce GTX 10-series and up
NVIDIA has declared that its ray-tracing tech, just accessible on its new RTX cards up until now, is going to its more established GeForce GTX 10-series cards in April. The innovation will take a shot at GPUs from the GTX 1060 and up, but with some genuine admonitions. A few games like Battlefield V will run fine and dandy and convey better visuals, however different games, similar to the newly discharged Metro Exodus, will keep running at only 18 fps at 1440p – clearly an unplayable edge rate.
What games you’ll have the capacity to play with ray-tracing tech (otherwise called DXR) on NVIDIA GTX cards depends totally on how it’s actualized. In Battlefield V, for example, the tech is utilized for things like reflections. What’s more, you can dial down the quality of the impact with the goal that it utilizes less computing horsepower.
Metro Exodus, then again, utilizes ray-tracing tech to make exceptionally practical “global illumination” effects, mimicking lighting from this present reality. It’s the principal game that truly demonstrated the capability of RTX cards and really created some potential about the tech.
Be that as it may, in light of the fact that it’s so computationally concentrated, GTX cards (which don’t have the RTX tensor cores) will be adequately too slow to even consider running it.
NVIDIA clarified that when it was first building up the cutting edge RTX tech, it discovered chips utilizing Pascal tech would be “beast” sized and devour to 650 watts. That is on the grounds that the more established cards need both the integer cores and tensor cores found on the RTX cards. They stall out on ray-tracing tech, running around four times slower than the RTX cards on Metro Exodus.
Since Metro Exodus is so intensely beam followed, the RTX cards run it three times faster than more seasoned GTX 10-series cards. Be that as it may, that tumbles to two times for Shadow of the Tomb Raider, and 1.6 times for Battlefield V, in light of the fact that both of those games utilize ray tracing less. The most recent GTX 1660 and 1660 Ti GPUs, which don’t have RT, however, do have an integer core, will run ray-tracing games respectably superior to last-gen 10-series GPUs.
None of this was quite a bit of an issue as of not long ago, on the grounds that there were actually no games other than Battlefield V that exploited ray-tracing. In any case, NVIDIA additionally reported that Unity and Unreal Engine, the two biggest gaming engines, presently bolster ray tracing. That implies that designers can execute the tech by basically simply flipping it on, making it likely you’ll see it in more games soon.
It’s been a year since NVIDIA uncovered RTX GPUS, and the innovation is set for a moderate start, most definitely. Since certain games are arriving, NVIDIA is at any rate making the best decision by opening the tech for purchasers of more seasoned cards.
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Image via GeForce Gaming
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