Technology

Nvidia Brings Smooth Motion to RTX 40 Series with New Driver

Nvidia’s Smooth motion technology now also comes for the graphics cards of the RTX 40 series. With a new preview driver, owners of the Ada Lovelace GPUs can theoretically double their picture rates in almost all games. First tests confirm this.

Double frames for RTX 40-GPUs

Nvidia’s GeForce RTX 50 series has been supporting the latest technologies since the presentation of the first graphics card models in January. This applies not only to the high-end cards, but also to mid-range models such as the RTX 5060 and the upcoming budget GPU, the RTX 5050. But now NVIDIA is also expanding the range of its RTX 40 series.

With a new preview driver, the 4-billion dollar company finally unlocks the smooth motion technology for the older graphics card generation. With the GeForce 590.26 preview drivers, owners of an RTX 40-graphics card can now benefit from the frame generation technology, which was previously only reserved for the newer RTX 50 cards. The function promises a significant increase in refresh rates in almost all games.

Smooth motion is Nvidia’s counterpart to AMDS Fluid Motion Frames and works at the driver level. The technology generates an additional AI-based frame between two rendered frames, which can effectively double the perceived image rate. The big advantage: Since it is a driver -side implementation, Smooth motion works in almost all games – even in those that do not support a native DLSS frame generation.

First tests show impressive results

In the first tests, user Macer was able to achieve impressive results as he im Guru3d forum (via Video card) reported. At World of Warcraft, the image rate doubled from 82 to 164 fps. Similar results were also confirmed in other games such as Company of Heroes 3. These results show the potential of the technology, even if the quality is not entirely accessible to native frame generation solutions.

The technology for older games that are never received is particularly valuable for older games or for titles with frame rats limits. Smooth motion can also ensure significantly more fluid gameplay in CPU-limited scenarios. Especially in competitive games or older titles that no longer run optimally on modern systems, the technology can make a noticeable difference.

Technical hurdles and availability

There is currently another catch: the 590.26 driver is only a preview version on the Developer website Available by Nvidia. In addition, the smooth motion function cannot currently be activated via the normal NVIDIA app, but requires the use of the Nvidia Profile Inspector Github is available.

However, these restrictions are likely to disappear with the final publication of the driver. Users who do not have a developer access must therefore have a little patience until the technology is officially available for everyone.

Background for frame generation technology

Frame generation is a relatively new technology in the gaming world that has only become more important in recent years. While Nvidia started with DLSS Frame Generation, AMD followed up with Fluid Motion Frames. The basic idea is simple: Instead of completely recalculating every frame, artificial intermediate images are inserted between two real frames.

These are created using AI algorithms, analyzing the movement vectors and generating plausible snacks from them. The RTX 40 series is based on the ADA Lovelace architecture and has the necessary hardware features for frame generation. So far, however, this function has only been available in the form of DLSS 3 frame generation, which requires play -specific implementation. With Smooth Motion, RTX 40 users now receive a universal solution that works in practically every game.

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