Players breaks out, discovered huge land masses

A player has exceeded the invisible boundaries of the world in Oblivion Remastered – and comes across extensive regions that play important roles in other parts. Fund heats Wilde Speculations for the upcoming The Elder Scroll’s VI game.
Outbreak from Oblivion: Hidden Worlds explored
Actually, The Elder Scrolls IV: Oblivion Remastered plays exclusively in Cyrodiil, a central province of the fantasy world of Tamriel. But the Reddit user Gnoblinxd At the weekend, it was possible to find a way beyond the invisible limits of the map. Without cheats or mods, he used a proven technology for exploring enthusiasts: With the help of jumps over rivers and steep rocks along the invisible limitation of the game world, he found a way to the adjacent Valenwood.
Valenwood is the land of the Waldelfen, the so -called Bosmer in the game world. As expected, the region is empty because of its location outside the planned playing area. Forests, cities or residents were missing. Gnoblinxd was still surprised “that the whole land mass was present, even if it is of course not designed in detail”. So you can leave the game world of Oblivion Remastered
His journey continued to Hammerfell, a province known for her deserts and coastal cities. Here, too, he found a large accessible area that extended far beyond the visibility. Something strange: the landscape looked more forested than is known from previous representations of Hammerfells. Since Hammerfell is traded as a possible location for The Elder Scrolls VI, this fact quickly caused wild speculations in the community.
Gnoblinxd was then also able to spott the highest mountains of the game world on the horizon: the Throat of the World, known from The Elder Scrolls V: Skyrim. He then tried to reach a land mass west of Hammerfell, which was probably supposed to represent the Summerset Islands. However, he came across a problem: the world ended abruptly, and its character fell into an area without ground and landscape. It was no longer possible to charge memory stands outside the official game region.
Why are these far -reaching land masses in the game at all? Bethesda has not accidentally created the adjacent areas such as Valenwood, Hammerfell or Skyrim. Already around the publication of The Elder Scrolls III: Morrowind (2002) and Oblivion (2006), developers explained in interviews that Tamriel was designed as a seamless world. Instead of ending abruptly at the borders, the game world should continue to run by far mountains and landscapes on the horizon. In this way, Bethesda wanted to prevent the world from feeling artificially and limited.

In addition, there was a technical reason: the GameBryo engine based on the Oblivion needed rudimentary geometries beyond the actual playing area to represent the open world. These basic structures helped avoid charging errors and representation problems, especially in the event of a distant view or when climbing higher places. Fully elaborated regions were never planned – rather, these empty land masses support the credible representation of a lively, ongoing world.