Home » Technology » Games » Source code from Fallout 1 and 2 not lost

Source code from Fallout 1 and 2 not lost

The source code of Fallout 1 and 2 was considered lost, but now game historians can breathe a sigh of relief: Because the interplay co-founder confirmed that she has backup copies. The publication of the files would require Bethesdas OK.

Rescue for a piece of game history

The source code of role-playing classics Fallout 1 and 2 is not lost. Contrary to earlier, the original program files of the two groundbreaking RPGs still exist. Rebecca Heineman, co -founder and former programmer at Interplay, has now confirmed that she has security copies of both games. In doing so, she defus recent statements or fears by Tim Cain, the Creator of the Fallout series.

Cain recently explained in a YouTube video that he was instructed to destroy all development materials when leaving Interplay – a practice that, according to him, was common at Interplay. The loss of early design notes, prototypes and the original “GURPS” codes, which was used before the later special system, appeared particularly unfortunate.

How Video reports, Heineman has now brought light into the dark in an interview with the side. “I have the sources of all of my projects,” she said. “I made my mission to create and archive on CD-ROMs from everything. When I left Interplay in 1995, I had copies of every game we made. Without exceptions.” Since Heineman later carried out the Mac portions for MacPlay, a subdivision of InterPlay, she has “everything, including the source code for Fallout 1 and 2.”

Between preservation and legal entitlement

The preservation of these historically significant files was no coincidence. Heineman describes how she found in the composition of a game collection for Interplay in 1993 that many source codes were not properly archived. This experience motivated her to systematically create security copies of all projects.

Although InterPlay of former employees threatened legal steps if they took company property with them, according to Heineman, the company had “no legal mainstay”, which is why no complaints were submitted. However, this questionable company policy led to many valuable development materials lost – with the exception of those who could save Heineman.

Future of the source code

Despite its existence, public publication of the source code is not easily possible. “Approval from Bethesda would be required for Fallout,” explains Heineman. “I have not yet come to ask them. You are on my list.” While Bethesda with titles such as Oblivion Remastered is currently collecting plus points in the community, it remains to be seen whether the company and thus Microsoft would agree to archiving the source code.