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Capcom just revealed exciting new gameplay updates for Monster Hunter Wilds!

IGN sat down with Kaname Fujioka and Yuya Tokuda, the art director and executive director, and the director of Capcom’s biggest upcoming game, Monster Hunter Wilds. During the interview, they talked about the design of the game’s weapons, animations, and overall immersive experience. But the real excitement came when they revealed some new gameplay changes heading to Monster Hunter Wilds. Some of these changes were already hinted at during the first open beta, but others were shared for the very first time. Here’s what stood out to me from the interview:

Infinite Ammo for Ranged Weapons

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This is a big one! The Light Bowgun and Heavy Bowgun will now have infinite ammo for Normal, Pierce, and Spread types. The Bow will also get infinite coatings for basic shots. In previous games, we had to craft ammo and coatings with materials found during hunts, which often meant running back to base camp to restock. But in Monster Hunter Wilds, Capcom has streamlined this by making basic ammo and coatings infinite, so we can focus on hunting without constant backtracking.

You’ll still need to collect materials for specialized ammo like elemental, Sticky, Slicing, or status-effect types, but this change should make ranged combat much more seamless and enjoyable.

Easier Decoration Farming

 Decorations are back, and if you’ve played Monster Hunter World, you’ll remember the grind for those precious gems that gave passive abilities to your weapons and armor. In Monster Hunter Wilds, Capcom is making this process less painful. You’ll be able to craft Decorations with Level 1 passive skills earlier in the game using alchemy, instead of waiting for a post-game expansion like in Monster Hunter World: Iceborne.

This is fantastic news, especially for those of us who spent months farming for rare Decorations, like the Ironwall Jewels for Charge Blade builds. It sounds like we’ll be able to experiment with builds more easily without having to compromise stats just to get the skills we want.

My Thoughts on the Changes

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As someone who loves playing ranged weapons, I’m fine with the infinite ammo and coating changes. Not having to run back to base for basic ammo is a game-changer, especially with Monster Hunter Wilds’ massive maps, which are apparently twice the size of those in Monster Hunter World. This change keeps the focus on the hunt and ensures the pacing doesn’t get interrupted.

The easier Decoration crafting is also a relief. I still remember the grind for rare jewels in Monster Hunter World, and I’m glad we won’t have to go through that as intensely this time around. Being able to craft some basic Decorations early on will make progression feel smoother and more rewarding.

I can’t wait to see what other surprises Capcom has in store, whether it’s new monsters or additional gameplay mechanics. Monster Hunter Wilds launches February 28, 2025, on Xbox Series X|S, PlayStation 5, and PC via Steam, and I’ll be diving in day one. If you’re as excited as I am, don’t miss the game’s second open beta, running throughout early and mid-February.

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