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Activision Unveils Modern Warfare 4 PC version in detail

Call of Duty: Modern Warfare 4 will be released on October 23rd not only for the Sony and Microsoft consoles, but also for the PC. Activision has now shared many new details about this version. The final system requirements have also been determined. For the PC version, the development studio Infinity Ward is working closely with the Beenox team. The aim is to provide the best possible experience on a wide range of hardware – completely automatically, because the game finds the optimal graphics settings independently. The developers aim to deliver at least 90 FPS with the recommended specifications. It may be worth taking a look at the official system requirements.

800+ settings and integrated benchmark

If you want, you can also do it yourself: graphics, gameplay, controls, user interface and much more can be customized in detail to suit your own preferences. In total there are over 800 setting options available. Among other things, a new sharpness control for each upscaler as well as improved graphics settings for screen space reflections, shadow filters and occlusion/screen space lighting are mentioned. An integrated benchmark tool is also useful here, with which the configuration can be tested before actually playing. The tool displays FPS, CPU and GPU utilization, ping and input latency and then even provides specific setting suggestions for performance optimization.

Not surprisingly, Modern Warfare 4 supports all common modern upscaling methods. AMD FSR Redstone, Nvidia DLSS 4.5, Intel XeSS 3 and Filmic SMAA T2X are mentioned. Ray tracing is supported in all game modes and, with suitable hardware, HDR10+, 4K and ultrawide resolutions can be used.

Larger field of view on PC

In the trailer, Activision also mentions the PC-exclusive feature “Enhanced FOV”: This enlarges the field of view at the edges of the monitor using a physically correct lens effect without restricting the central field of view. However, it remains to be seen whether this will provide an unfair advantage over console players, especially in multiplayer. Speaking of “unfair advantage”: The not entirely uncontroversial Ricochet is once again used to protect against cheaters. This requires, among other things, TPM 2.0 and Secure Boot.

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